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 Dark Souls Review

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bLaZe EdiitzZ
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Posts : 12
Join date : 2012-01-08
Age : 20
Location : milton keynes

PostSubject: Dark Souls Review   Mon Jan 09, 2012 3:23 am

The Good

A gorgeous and frightening world you won't want to leave
Abundant, amazing bosses test your skill and determination
Superb combat in which every attack feels powerful and precise
Fantastic online aspect lets players both cooperate and compete
Covenant system and other features lead to constant surprises.

The Bad

Frame rate gets choppy in certain areas
Finicky target lock.


Like Demon's Souls, Dark Souls is a third-person dungeon crawler with precise and responsive combat. You create a character, select a class, and enter a bleak kingdom populated by undead horrors, shrieking gargoyles, and iron-clad knights. The tutorial introduces you to the impending terrors in fine fashion. You fight a gargantuan ogre, get rolled over by a giant ball, and encounter a sad fellow who issues you a warning in his final moments. After this sinister and enthralling introduction, a giant raven flies you to the shrine that serves as your initial hub. And so begins your exploration of Lordran, where non-player characters offer a few vague notions of where you are and what you must do, but little else. NPCs muse on their undead conditions and emit disturbing giggles, but Dark Souls doesn't focus on plot, character development, or questing in the traditional sense. Rather, it provides you with a captivating world spiced with narrative details, and encourages you to craft your own tale. You might expect that such thin storytelling might lead to aimlessness, but Dark Souls is anything but aimless, in part due to the structure and design of its large, seamless world.

taken from http :// uk.gamespot. com/ i do not own this
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